The work I did for the Puzzling Places Blue Temple puzzle. An example of series of works done there. I did the projection direction/ art direction, lighting and mobile optimized procedural animation for the chimes. The chimes are animated around pivots encoded in the UVs, in a single draw call on the GPU. For more information on that look at this blog post: https://medium.com/@shahriyarshahrabi/optimized-detail-animation-in-vertex-shader-for-mobile-in-ue4-e564c6029588
The 2D graphic design as well as 3D detail implementation was done by Daniel Kraft, Audio by Pierre-Marie Blind and video trailer by Azad Balabanian. The base mesh is a scan done by Aaron Cederberg. Other wise the project is from Realities IO and all rights are reserved
Chime animations done procedurally in vertex shader in a single draw call, refer to this for more info https://medium.com/@shahriyarshahrabi/optimized-detail-animation-in-vertex-shader-for-mobile-in-ue4-e564c6029588
Trailer done by Azad Balabanian and sound by Pierre-Marie Blind