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Blue Temple - Puzzling Places

The work I did for the Puzzling Places Blue Temple puzzle. An example of series of works done there. I did the projection direction/ art direction, lighting and mobile optimized procedural animation for the chimes. The chimes are animated around pivots encoded in the UVs, in a single draw call on the GPU. For more information on that look at this blog post: https://medium.com/@shahriyarshahrabi/optimized-detail-animation-in-vertex-shader-for-mobile-in-ue4-e564c6029588

The 2D graphic design as well as 3D detail implementation was done by Daniel Kraft, Audio by Pierre-Marie Blind and video trailer by Azad Balabanian. The base mesh is a scan done by Aaron Cederberg. Other wise the project is from Realities IO and all rights are reserved

Graphic Design done by Daniel Kraft

Graphic Design done by Daniel Kraft

Chime animations done procedurally in vertex shader in a single draw call, refer to this for more info https://medium.com/@shahriyarshahrabi/optimized-detail-animation-in-vertex-shader-for-mobile-in-ue4-e564c6029588

Trailer done by Azad Balabanian and sound by Pierre-Marie Blind